playstrategy.org

 
FEN
[Event "PlayStrategy Medley Shield 39 Arena"] [Site "https://playstrategy.org/0CUASmqn"] [Date "2023.03.05"] [P1 "kspttw"] [P2 "PST-Greedy-Tom"] [Result "0-1"] [UTCDate "2023.03.05"] [UTCTime "19:23:42"] [P1Elo "1189"] [P2Elo "1511"] [P1RatingDiff "-23"] [P2RatingDiff "+8"] [P2Title "BOT"] [Variant "Othello"] [TimeControl "5+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "playstrategy.org"] 1. P@d6 P@c6 2. P@c5 P@e6 3. P@d7?! { (0.09 → -0.49) Inaccuracy. The following was best. } (3. P@f5) 3... P@e8?? { (-0.49 → 2.32) Blunder. The following was best. } (3... P@c4 4. P@f6) 4. P@f5 P@g6?! { (2.98 → 4.68) Inaccuracy. The following was best. } (4... P@d3 5. P@e3) 5. P@e7?? { (4.68 → -0.62) Blunder. The following was best. } (5. P@f4 P@c4) 5... P@f7?? { (-0.62 → 6.29) Blunder. The following was best. } (5... P@f6 6. P@g5 P@f4 7. P@f7 P@f8 8. P@c8 P@c7 9. P@h6 P@h4 10. P@h5 P@h7 11. P@b8 P@b5 12. P@b4) 6. P@g5? { (6.29 → 3.28) Mistake. The following was best. } (6. P@b6 P@b4) 6... P@f6 7. P@c8?! { (5.61 → 3.96) Inaccuracy. The following was best. } (7. P@f4 P@e3 8. P@d3 P@h6 9. P@c8 P@c4 10. P@f8 P@g8 11. P@c3 P@g4 12. P@b4 P@d2 13. P@b5 P@b6) 7... P@g4?? { (3.96 → 12.43) Blunder. The following was best. } (7... P@f4 8. P@g8) 8. P@h5 P@b4 9. P@b5? { (11.19 → 4.09) Mistake. The following was best. } (9. P@c7 P@c4) 9... P@d8? { (4.09 → 10.91) Mistake. The following was best. } (9... P@f4 10. P@g8) 10. P@f8 P@c4 11. P@d3 P@a4 12. P@a6 P@b6 13. P@a7 P@e2 14. P@d2 P@f3 15. P@e3 P@f4 16. P@e1?? { (11.11 → 2.39) Blunder. The following was best. } (16. P@a3) 16... P@f2?? { (2.39 → 9.86) Blunder. The following was best. } (16... P@c7 17. P@h3) 17. P@f1?? { (9.86 → -6.58) Blunder. The following was best. } (17. P@a3) 17... P@c3 18. P@c2 P@g3 19. P@h4?! { (-17.50 → Mate in 14) Your opponent can now force a win. The following was best. } (19. P@c7 P@h6) 19... P@h6 20. P@h7 P@h3 21. P@h2 P@d1 22. P@c1 P@b3 23. P@c7 P@g7 24. P@a5 P@a8 25. P@h8 P@g8 26. P@g2 P@h1 27. P@a3 P@g1 28. P@b7 P@b8 29. c1c1 P@b1 30. P@b2 P@a2 31. P@a1 { Game ends by variant rule. } 0-1
Computer analysisMove timesCrosstableFEN & PGN
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